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Severance map

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Severance map

Post  Ziggylata on Fri Jun 22, 2012 5:20 am

We need evocity to be noded as soon as possible.
Whoever does it or get someone to do it will get a cookie (assistance will get you half a cookie)
Like a Star @ heaven
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Re: Severance map

Post  Noobstrike on Fri Jun 22, 2012 12:18 pm

*Dosn't know what noded means*
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Re: Severance map

Post  DIABLO258 on Fri Jun 22, 2012 12:52 pm

*instantly stands up from what im doing and turns twords Ziggy. There is a very long pause, and then I mumble* ".... Cookie?"
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Re: Severance map

Post  Ziggylata on Fri Jun 22, 2012 11:45 pm

Noobstrike wrote:*Dosn't know what noded means*
Well you know how half the time the zombies just fucking stand there doing abso-fucking-lutly nothing?
Thats because its not noded.
If it was noded, all the zombies that see you would go tward the nearest player indefinitly, so if theres 1 zombie all the way at the opposite side of the map and player on the OTHER side of the map
The zombie would keep going untill they got to it

Doing this would be able to prevent so many zombie spawners in the town meaning it wont be a complete clusterfuck.

C:

(I cant post youtube links for some reason so heres the video ID)
r3jgAIsbySg
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Re: Severance map

Post  DIABLO258 on Fri Jun 22, 2012 11:55 pm

ah, you mean with AI-Nodes? Yes. The map does need to be updated with AI-Nodes. Since they arnt in there the Zombies dont move at all untill they have a straight path to you that is either 5 feet away from you, or they just never attack.
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Re: Severance map

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