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Solstice Of The Abyss Gaming
Welcome to the 'Solstice of The Abyss' Forums! The Garry's Mod HL2RP, and general gaming community for all!

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Citizen Reward System. EmptyThu Oct 11, 2012 8:56 am by profile_#name


Citizen Reward System.

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Citizen Reward System. Empty Citizen Reward System.

Post  Noobstrike Fri May 25, 2012 5:09 pm

Ok so....cherry, I posted the idea about the combine console that buys contraband off citizens for tokens and dosn't sell anything...like....back on GT gaming. Never got back to me :L
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Post  DeadCherry Fri Jun 01, 2012 5:56 pm

loyality awards dont allow citizens to receive loyalist points or for combine to have evidence of contraband
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Post  Noobstrike Fri Jun 01, 2012 7:35 pm

Umm...wut? The evidence...goes...into the machene...so the CCA icly gain it...so...no you.
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Post  DeadCherry Sun Jun 03, 2012 9:31 am

But the CCA can't assign points using /viewdata on a citizen because they would be unaware of his actions finding this contraband
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Post  Noobstrike Sun Jun 03, 2012 11:46 am

Which is why if the citizen was smart they would show it to the officer, and then he watches them dispose of it into dah machene, or if they just want money and put it in the machene, then dats their problem
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Post  DeadCherry Fri Jun 15, 2012 12:27 pm

Citizens already have enough money, last night I had a dream litterally about the citizens of DA walking around with guns and spawning money everywhere. I dont want that
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Post  techy Mon Jun 25, 2012 11:38 pm

You could actually add a command to view and give loyalist points, and then have the machine modify these points instead of manually doing it, or giving cash.
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Post  Spade Tue Jun 26, 2012 4:37 am

That sounds like a good idea but there called Tokens not cash lo Smile
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Post  techy Tue Jun 26, 2012 2:08 pm

You love finding fault in everything people say/do don't you spade? Lol.

Yes, it wouldn't give them tokens. It wouldn't be too hard to add either. You add a new piece of data to the data field in the character database, and create a console to handle it, You could even copy and modify the ration dispenser entity to handle it so it's animated.
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